Pets ROAR MOAR!

We hunters have gotten some tastey new pet news from Blizzard. With the latest beta build pet changes have been put into place. I’ll do a quick review, but first I would like to play a little bit of “Taps” for Furious Howl. More on that later.Hunters’ pets as promised are getting a lot more party utility. Some of it seems to encroach on other class abilities. I can see stacking issues that may need addressing and some QQ. I’ll try to be all about the pew pew here though.

Exotic pets have an E next to them and of course are only tamable by Beastmastery hunters. (Source)

Bloodlust / Heroism
Ancient Hysteria (Core Hound – E) – Increases melee, ranged, and spell casting speed by 30% for all party and raid members. Lasts 40 sec.
Allies receiving this effect will become Sated and be unable to benefit from Bloodlust or Time Warp again for 10 min. / Instant, 6 min cooldown

Look Ma, a portable shaman. Think about it this way. If you get a shaman and a BM hunter with a Core Hound in one party you may be able to use this effect twice in a regular/heroic 5-man dungeon. It could bring even more flexibility to a raid too. I do worry that the Core hound could become the new pet of choice though like the wolf  has become, but will no longer be soon enough.

Healing
Spirit Mend (Spirit Beast – E) – The Spirit Beast heals the currently friendly target for {1237.75+((RAP*0.35)*0.5)} plus an additional {475.97+((RAP*0.35)*0.335)} over 10 sec. / 25 yd range, Instant, 40 sec cooldown
Confuzzled. Heal me or someone else? I’m healing myself first. The healer is barely paying any attention to me anyway (Which should be the way things are actually. If you always need a lot of healing as a hunter, you better be tanking something in a last ditch emergency effort). Really, this heal is meant to be spent on melee fighters near your pet. It only has a 25 yard range and hunters should be out of that range as often as possible (40 yard max range as of Cataclysm).

Stat Boost (BoK)
Embrace of the Shale Spider – Fills all friendly party and raid members with the Shale Spider’s embrace, increasing Strength, Agility, Stamina, and Intellect by %. / Instant
The percent value was not available, but this is an interesting ability. Beastmastery hunters are getting the Sun shined on them a lot. Good for them after being treated like red head step children. This ability is for exotic pets apparently, but I could not figure out if they will all have this ability.

Stamina Buff
Qiraji Fortitude (Silithid – E) – Increases party and raid members’ Stamina by 584.76. / Instant
Hey look, we (Beastmastery hunters) got a pet with Commanding Shout. More stamina for a party is never a bad thing. I wonder how long this last.

Thus far I think it’s safe to say that Beastmastery hunters will be doing a lot more pet management than before.

Critical Strike Buff
Furious Howl (Wolf / Dog) – The wolf lets out a furious howl, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown
Terrifying Roar (Devilsaur – E) – The devilsaur lets out a terrifying roar, increasing the critical strike chance of all party and raid members by 5%. / Instant, 45 sec cooldown

My wolf got neutered. Goodbye 400 Attack Power bonus. You’ll be missed. The 5% increase of  a critical strike for the party could be nice. It’s just not nearly as appealing. I know I said no QQ, but this one touches home due to the wolf being a favorite pet of mine before its Attack Power buff was so popular.

Casting Speed Reduction
Lava Breath (Core Hound – E) – Your pet breathes a double gout of molten lava at the target, reducing the target’s casting speed by 25% for 10 sec. / 30 yd range, Instant, 8 sec cooldown (No longer deals damage)
Spore Cloud (Sporebat) – Dusts nearby enemies with spores, reducing all enemy targets within 6 yards casting speed by 25% for 9 sec. / 6 yd range, Instant, 12 sec cooldown

This looks all good. The Core Hound lost the damage to its Lava Breath, but it’s worth it due to the Bloodlust/Herosim ability being added.

Attack Speed Reduction
Dust Cloud (Tallstrider) – Your tallstrider kicks up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 8 sec. / 5 yd range, Instant, 40 sec cooldown
Tailspin – Your fox twirls its tail around, kicking up an obscuring cloud of dust, causing all enemies within 10 yards to have their melee and ranged attack speed reduced by 20% for 8 sec. / 5 yd range, Instant, 40 sec cooldown

I’ve never had a pet that gave an attack speed reduction so I suppose this is okay.

Movement Speed Reduction
Ankle Crack (Crocolisk) – Snap at the target’s feet, reducing movement speed by 50% for 6 sec. / 5 yd range, Instant, 10 sec cooldown (Replaces Bad Attitude)
Frost Breath (Chimaera – E) – Your pet simultaneously breathes frost and lightning at an enemy target, slowing the target for 5 sec. / 30 yd range, Instant, 10 sec cooldown (No longer deals damage)
Time Warp (Warp Stalker) – Slows time around the enemy, reducing their movement speed by 50% for 6 sec. / 25 yd range, Instant, 15 sec cooldown

Speed reductions only and the Chimaera lost its damage currently associated with its ability. I’ve never had any of these pets, but I do remember the Crocolisk having a talent called Bad Attitude. I wonder if it’s gone now.

Healing Debuff
Monstrous Bite (Devilsaur – E) – Your devilsaur ferociously bites the enemy, reducing the effectiveness of any healing received by 25% for 8 sec. / 5 yd range, Instant, 8 sec cooldown
Much like the speed reductions this is most usable when participating in PVP, but could have value in PVE.

Root
Venom Web Spray (Silithid – E) – Sprays toxic webs at the target, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown (Up from 4 sec, no longer deals damage)
Web (Spider) – Encases the target in sticky webs, preventing movement for 5 sec. / 30 yd range, Instant, 40 sec cooldown

I tried to use a spider once. It was a very foreign thing to me, plus I don’t like spiders.

Silence / Interrupt
Serenity Dust (Moth) – The moth’s wings produce a cloud of dust that interrupts the enemies spellcasting and preventing any spell in that school from being cast for 2 sec. / 25 yd range, Instant, 1 min cooldown
This is lackluster due to it only being a 2 second silence/interrupt on a 1 minute cooldown. I think it would be much better as a 3 second silence/interrupt on a 30 second cooldown.

Armor Reduction (Sunder Armor)
Tear Armor (Raptor) – Tears at the enemies armor with the raptor’s talons, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 5 yd range, Instant, 6 sec cooldown
Corrosive Spit (Serpent) – Spits poison at an enemy, corroding their armor, reducing it by 4%. Stacks up to 5 times. Lasts 30 sec. / 30 yd range, Instant, 6 sec cooldown

I can get my DPS on with this. I’m glad I kept my raptor. 20% armor reduction possible , I’ll take that, thank you very much.

Increased Bleed Damage
Gore (Boar) – Your boar gores the enemy, causing it to take 30% additional damage from bleed effects for 15 sec. / 5 yd range, Instant, 10 sec cooldown
Tendon Rip (Hyena) – Tears at an enemy’s legs, increasing damage taken from bleed effects by 30% for 15 sec. / 5 yd range, Instant, 10 sec cooldown

Yes! There is a reason to have a boar, besides the squeee sound they make when they charge after the enemy. The bleed effect is potent and can be applied often as long as the pet has the Focus available.

Increased Magic Damage
Fire Breath (Dragonhawk) – Breathes Fire on the target, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown
Lightning Breath (Wind Serpent) – Breathes lightning, increasing magic damage taken by 8% for 45 sec. / 40 yd range, Channeled, 30 sec cooldown

Hunters don’t deal magical damage for the most part. I still think if this is the case then it’s weird we have Arcane Shot. I can see these abilities being helpful in dungeons and raids. All magic casters would benefit.

Increased Physical Damage
Acid Spit (Worm – E) – Your worm spits acid, causing the enemy target to take an increased 4% physical damage for 25 sec. / 20 Focus, 30 yd range, Instant, 10 sec cooldown
Ravage (Ravager) – Violently attacks an enemy, causing the enemy target to take 4% increased physical damage for 25 sec. / 5 yd range, Instant, 15 sec cooldown

I will be acquiring a Ravager. I wanted to get one, but this makes getting one even more worth while. More damage…More damage…More Damage. I’ll be getting a worm too. Can you do the worm? Stop. Please stop. You’re embarrassing yourself and I’m not filming it for YouTube posting.

Stun
Sonic Blast – Emits a piercing shriek, stunning the target for 2 sec. / 20 yd range, Instant, 1 min cooldown (No longer deals damage)
Sting (Wasp) – Your wasp stings the target, stunning them for 2 sec. / 5 yd range, Instant, 45 sec cooldown

The Sonic Blast is for a bat in case you were wondering. I still don’t like the short duration of the stun. I feel like it will just be ignored in PVP and not matter to much in PVE.

Physical Damage Reduction
Demoralizing Roar (Bear) – The bear roars, reducing the physical damage caused by all enemies within yards by 10% for 15 sec. / 5 yd range, Instant, 10 sec cooldown
I sure hope bears didn’t lose swipe to get this. If so, I may not add one to my stable. Swipe + Thunderstomp was an awesome aggro magnet.

Disarm
Clench (Scorpid) – The scorpid clenches the enemy’s weapon with its talons, and disarming their main hand and ranged weapons for 10 sec. / 5 yd range, Instant, 1 min cooldown
This is the best change I saw out of the bunch. A scorpid actually gets to make use of its claws. I think the duration and cooldown are just fine. If the poison sting is gone, then that’s okay. I think this is a great trade.
With some of these changes it’s not fully known if an ability has been replaced or if this is a new additional ability.

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About Robert M Knight

My world: Technology | Sports | Life | Music | Writer | Christian | Married

Posted on September 15, 2010, in Pets, Post. Bookmark the permalink. Leave a comment.

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